<!DOCTYPE article
PUBLIC "-//NLM//DTD JATS (Z39.96) Journal Publishing DTD v1.4 20190208//EN"
       "JATS-journalpublishing1.dtd">
<article xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" article-type="research-article" dtd-version="1.4" xml:lang="en">
 <front>
  <journal-meta>
   <journal-id journal-id-type="publisher-id">MOSCOW ECONOMIC JOURNAL</journal-id>
   <journal-title-group>
    <journal-title xml:lang="en">MOSCOW ECONOMIC JOURNAL</journal-title>
    <trans-title-group xml:lang="ru">
     <trans-title>Московский экономический журнал</trans-title>
    </trans-title-group>
   </journal-title-group>
   <issn publication-format="online">2413-046X</issn>
  </journal-meta>
  <article-meta>
   <article-id pub-id-type="publisher-id">86321</article-id>
   <article-id pub-id-type="doi">10.55186/2413046X_2024_9_7_327</article-id>
   <article-id pub-id-type="edn">ymyvxu</article-id>
   <article-categories>
    <subj-group subj-group-type="toc-heading" xml:lang="ru">
     <subject>Экономическая теория</subject>
    </subj-group>
    <subj-group subj-group-type="toc-heading" xml:lang="en">
     <subject>Economic theory</subject>
    </subj-group>
    <subj-group>
     <subject>Экономическая теория</subject>
    </subj-group>
   </article-categories>
   <title-group>
    <article-title xml:lang="en">THE USE OF VR, AR, MR AND XR TECHNOLOGIES IN THE TRAINING OF FUTURE TEACHERS OF VOCATIONAL TRAINING IN ECONOMICS</article-title>
    <trans-title-group xml:lang="ru">
     <trans-title>ПРИМЕНЕНИЕ VR, AR, MR И XR  ТЕХНОЛОГИЙ В ОБУЧЕНИИ БУДУЩИХ ПЕДАГОГОВ ПРОФЕССИОНАЛЬНОГО ОБУЧЕНИЯ ЭКОНОМИЧЕСКОГО ПРОФИЛЯ</trans-title>
    </trans-title-group>
   </title-group>
   <contrib-group content-type="authors">
    <contrib contrib-type="author">
     <name-alternatives>
      <name xml:lang="ru">
       <surname>Корнеева</surname>
       <given-names>Наталья Юрьевна</given-names>
      </name>
      <name xml:lang="en">
       <surname>Korneeva</surname>
       <given-names>Natal'ya Yur'evna</given-names>
      </name>
     </name-alternatives>
     <bio xml:lang="ru">
      <p>кандидат педагогических наук;</p>
     </bio>
     <bio xml:lang="en">
      <p>candidate of pedagogical sciences;</p>
     </bio>
     <xref ref-type="aff" rid="aff-1"/>
    </contrib>
   </contrib-group>
   <aff-alternatives id="aff-1">
    <aff>
     <institution xml:lang="ru">Южно-Уральский государственный гуманитарно-педагогический университет</institution>
     <city>Челябинск</city>
     <country>Россия</country>
    </aff>
    <aff>
     <institution xml:lang="en">South Ural State University of Humanities and Pedagogy</institution>
     <city>Chelyabinsk</city>
     <country>Russian Federation</country>
    </aff>
   </aff-alternatives>
   <pub-date publication-format="print" date-type="pub" iso-8601-date="2024-09-06T15:04:48+03:00">
    <day>06</day>
    <month>09</month>
    <year>2024</year>
   </pub-date>
   <pub-date publication-format="electronic" date-type="pub" iso-8601-date="2024-09-06T15:04:48+03:00">
    <day>06</day>
    <month>09</month>
    <year>2024</year>
   </pub-date>
   <volume>9</volume>
   <issue>7</issue>
   <fpage>260</fpage>
   <lpage>270</lpage>
   <history>
    <date date-type="received" iso-8601-date="2024-08-08T00:00:00+03:00">
     <day>08</day>
     <month>08</month>
     <year>2024</year>
    </date>
   </history>
   <self-uri xlink:href="https://ecience.ru/en/nauka/article/86321/view">https://ecience.ru/en/nauka/article/86321/view</self-uri>
   <abstract xml:lang="ru">
    <p>В данной статье рассматриваются возможности и перспективы применения технологий виртуальной реальности (VR), дополненной реальности (AR), смешанной реальности (MR) и расширенной реальности (XR) в процессе подготовки будущих педагогов профессионального обучения экономического профиля. Современные образовательные технологии стремительно развиваются, и внедрение VR, AR, MR и XR становится все более актуальным в педагогической практике. Эти технологии предлагают новые подходы к обучению, позволяя создавать интерактивные и погружающие образовательные среды, которые способствуют более глубокому пониманию сложных экономических концепций и улучшению практических навыков.&#13;
В статье анализируются примеры использования данных технологий в различных образовательных учреждениях, обсуждаются их преимущества и потенциальные недостатки. Особое внимание уделяется интеграции VR, AR, MR и XR в учебные программы по экономике, методам оценки их эффективности и влиянию на мотивацию и успеваемость студентов. Представлены результаты исследований, подтверждающие, что использование данных технологий способствует улучшению качества образования, повышению заинтересованности учащихся и развитию их профессиональных компетенций.&#13;
В заключении делаются выводы о необходимости дальнейшего исследования и разработки методик внедрения VR, AR, MR и XR технологий в образовательный процесс подготовки педагогов, а также о важности повышения квалификации преподавателей для эффективного использования этих инновационных инструментов.</p>
   </abstract>
   <trans-abstract xml:lang="en">
    <p>This article examines the possibilities and prospects of using virtual reality (VR), augmented reality (AR), mixed reality (MR) and augmented reality (XR) technologies in the process of training future teachers of vocational training in economics. Modern educational technologies are developing rapidly, and the introduction of VR, AR, MR and XR is becoming increasingly relevant in teaching practice. These technologies offer new approaches to learning, allowing you to create interactive and immersive educational environments that promote a deeper understanding of complex economic concepts and improve practical skills. &#13;
The article analyzes examples of the use of these technologies in various educational institutions, discusses their advantages and potential disadvantages. Special attention is paid to the integration of VR, AR, MR and XR into economics curricula, methods for evaluating their effectiveness and impact on students' motivation and academic performance. &#13;
The results of research confirming that the use of these technologies contributes to improving the quality of education, increasing student interest and developing their professional competencies are presented. In conclusion, conclusions are drawn about the need for further research and development of methods for introducing VR, AR, MR and XR technologies into the educational process of teacher training, as well as the importance of teacher training for the effective use of these innovative tools.</p>
   </trans-abstract>
   <kwd-group xml:lang="ru">
    <kwd>виртуальная реальность (VR)</kwd>
    <kwd>Дополненная реальность (AR)</kwd>
    <kwd>смешанная реальность (MR)</kwd>
    <kwd>расширенная реальность (XR)</kwd>
    <kwd>образование</kwd>
    <kwd>педагоги профессионального обучения</kwd>
    <kwd>экономическое образование</kwd>
    <kwd>инновационные технологии</kwd>
   </kwd-group>
   <kwd-group xml:lang="en">
    <kwd>virtual reality (VR)</kwd>
    <kwd>Augmented Reality (AR)</kwd>
    <kwd>mixed reality (MR)</kwd>
    <kwd>augmented reality (XR)</kwd>
    <kwd>education</kwd>
    <kwd>vocational training teachers</kwd>
    <kwd>economic education</kwd>
    <kwd>innovative technologies</kwd>
   </kwd-group>
  </article-meta>
 </front>
 <body>
  <p></p>
 </body>
 <back>
  <ref-list>
   <ref id="B1">
    <label>1.</label>
    <citation-alternatives>
     <mixed-citation xml:lang="ru">Кругликов В.Н. Интерактивное обучение в высшей школе: проблемы и перспективы// Научно-технические ведомости СПбГПУ. Гуманитарные и общественные науки. 2013. № 4(184). С. 66-72.</mixed-citation>
     <mixed-citation xml:lang="en">Kruglikov V.N. Interaktivnoe obuchenie v vysshey shkole: problemy i perspektivy// Nauchno-tehnicheskie vedomosti SPbGPU. Gumanitarnye i obschestvennye nauki. 2013. № 4(184). S. 66-72.</mixed-citation>
    </citation-alternatives>
   </ref>
   <ref id="B2">
    <label>2.</label>
    <citation-alternatives>
     <mixed-citation xml:lang="ru">Сарсимбаева, С. М. Технологии виртуальной и дополненной реальности в образовании / С. М. Сарсимбаева, Ю. В. Корнилов, М. У. Мукашева. - Нур-Султан: Национальная академия образования им. И. Алтынсарина, 2022. - 341 с.</mixed-citation>
     <mixed-citation xml:lang="en">Sarsimbaeva, S. M. Tehnologii virtual'noy i dopolnennoy real'nosti v obrazovanii / S. M. Sarsimbaeva, Yu. V. Kornilov, M. U. Mukasheva. - Nur-Sultan: Nacional'naya akademiya obrazovaniya im. I. Altynsarina, 2022. - 341 s.</mixed-citation>
    </citation-alternatives>
   </ref>
   <ref id="B3">
    <label>3.</label>
    <citation-alternatives>
     <mixed-citation xml:lang="ru">Jinwei L., Ishihara M. A Pilot Experiment on Attention Prompt Method for Car Driving Based on VR Technology. Communications in Computer and Information Science, 2022. 1583 CCIS, pp. 215-222.</mixed-citation>
     <mixed-citation xml:lang="en">Jinwei L., Ishihara M. A Pilot Experiment on Attention Prompt Method for Car Driving Based on VR Technology. Communications in Computer and Information Science, 2022. 1583 CCIS, pp. 215-222.</mixed-citation>
    </citation-alternatives>
   </ref>
   <ref id="B4">
    <label>4.</label>
    <citation-alternatives>
     <mixed-citation xml:lang="ru">Ito T., Mouri K., Okamoto M., Matsubara Y. Development and evaluation of car training system using VR and eye tracking technology. Proceedings - 2022 12th International Congress on Advanced Applied Informatics, IIAI-AAI 2022, pp. 170-173.</mixed-citation>
     <mixed-citation xml:lang="en">Ito T., Mouri K., Okamoto M., Matsubara Y. Development and evaluation of car training system using VR and eye tracking technology. Proceedings - 2022 12th International Congress on Advanced Applied Informatics, IIAI-AAI 2022, pp. 170-173.</mixed-citation>
    </citation-alternatives>
   </ref>
   <ref id="B5">
    <label>5.</label>
    <citation-alternatives>
     <mixed-citation xml:lang="ru">Peckmann, С., Kannen, К., Pensel, M.C., Lux, S., Philipsen, A., Braun, N.. Virtual reality induces symptoms of depersonalization and derealization: A longitudinal randomised control trial, Computers in Human Behavior.  2022. Vol. 131, 107233.</mixed-citation>
     <mixed-citation xml:lang="en">Peckmann, S., Kannen, K., Pensel, M.C., Lux, S., Philipsen, A., Braun, N.. Virtual reality induces symptoms of depersonalization and derealization: A longitudinal randomised control trial, Computers in Human Behavior.  2022. Vol. 131, 107233.</mixed-citation>
    </citation-alternatives>
   </ref>
   <ref id="B6">
    <label>6.</label>
    <citation-alternatives>
     <mixed-citation xml:lang="ru">Davis, S., Nesbitt, K., Nalivaiko, E. Comparing the onset of cybersickness using the Oculus Rift and two virtual roller coasters. Proceedings of the 11th Australasian Conference on Interactive Entertainment (IE 2015). Vol. 167, pp. 3-14.</mixed-citation>
     <mixed-citation xml:lang="en">Davis, S., Nesbitt, K., Nalivaiko, E. Comparing the onset of cybersickness using the Oculus Rift and two virtual roller coasters. Proceedings of the 11th Australasian Conference on Interactive Entertainment (IE 2015). Vol. 167, pp. 3-14.</mixed-citation>
    </citation-alternatives>
   </ref>
   <ref id="B7">
    <label>7.</label>
    <citation-alternatives>
     <mixed-citation xml:lang="ru">Chang, E., Kim, H.T., Yoo, B. Virtual Reality Sickness: A Review of Causes and Measurements, International Journal of Human-Computer Interaction. 2020. Vol. 36(17), pp. 1658-1682.</mixed-citation>
     <mixed-citation xml:lang="en">Chang, E., Kim, H.T., Yoo, B. Virtual Reality Sickness: A Review of Causes and Measurements, International Journal of Human-Computer Interaction. 2020. Vol. 36(17), pp. 1658-1682.</mixed-citation>
    </citation-alternatives>
   </ref>
   <ref id="B8">
    <label>8.</label>
    <citation-alternatives>
     <mixed-citation xml:lang="ru">Duzmanska, N., Strojny, P., Strojny, A. Can Simulator Sickness Be Avoided? A Review on Temporal Aspects of Simulator Sickness. Front. Psychol. 2018. Vol. 9, 2132.</mixed-citation>
     <mixed-citation xml:lang="en">Duzmanska, N., Strojny, P., Strojny, A. Can Simulator Sickness Be Avoided? A Review on Temporal Aspects of Simulator Sickness. Front. Psychol. 2018. Vol. 9, 2132.</mixed-citation>
    </citation-alternatives>
   </ref>
   <ref id="B9">
    <label>9.</label>
    <citation-alternatives>
     <mixed-citation xml:lang="ru">Drummond, A., Sauer, J.D., Ferguson, C.J., Cannon, P.R., Hall, L.C. Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments, Journal of Experimental Social Psychology. 2021. Vol. 95, 104119.</mixed-citation>
     <mixed-citation xml:lang="en">Drummond, A., Sauer, J.D., Ferguson, C.J., Cannon, P.R., Hall, L.C. Violent and non-violent virtual reality video games: Influences on affect, aggressive cognition, and aggressive behavior. Two pre-registered experiments, Journal of Experimental Social Psychology. 2021. Vol. 95, 104119.</mixed-citation>
    </citation-alternatives>
   </ref>
   <ref id="B10">
    <label>10.</label>
    <citation-alternatives>
     <mixed-citation xml:lang="ru">Bailenson, J. Experience on demand: What virtual reality is, how it works, and what it can do. W.W. Norton &amp; Company, 2018. 304 p.</mixed-citation>
     <mixed-citation xml:lang="en">Bailenson, J. Experience on demand: What virtual reality is, how it works, and what it can do. W.W. Norton &amp; Company, 2018. 304 p.</mixed-citation>
    </citation-alternatives>
   </ref>
  </ref-list>
 </back>
</article>
